Tuesday, December 8, 2009

The Final Battle of Arthas: Patch 3.3

World of Warcraft Unleashes the Litchking



The ultimate stage of the latest expansion of World of Warcraft, Wrath of the Litchking is upon us. The ultimate villain of the entire lore is being unleashed in this patch 3.3. We finally meet and face Prince Arthas. But, don't rush out and think you're going to meet him right away. Apparently you have to unlock him. You start a quest line that begins the chain for unlocking him.

This chain however is done through 5 player instances. So while the encounter is a 10 and 25 man raid, the quest line itself is doable with a regular group... and speaking of regular group.

You will now be able to do cross realm groups. So forget about sitting all day looking for a group. Or, forget about making sure you log in 9-5 on your realm to catch a group. With cross realm groups, you'll have a wide variety of people you can team up with. So you can do badge runs all day, to your hearts content.



There is also quite a bit of changes coming in place.

- Classes: will not start out with their signature powers - for example rogues start with stealth and dual-wield etc... No longer will you have to quest for your signature powers or wait for 10 levels before you get them, or longer in some cases where the quest was hard, and no one is ever around any more in those zones.

- Summoning stones: no longer will you not be able to summon if you're 10 levels above the instance. You can rush your lower level buddies through instances, and summon them using the summoning stones.

- LFG: as mentioned above you can now group cross realm. The entire LFG window has been revamped. It's far ore detailed and you can see people's comments on mouse over. Also, the number of instances queued for is no longer just 3 [thank god]. However, you now have a vote kick from a group. There is possible abuse in this feature. But, group loot is set to a minimum of need before greed and you can't change that aspect of it. No more mages needing on plate-mail.

- Instance requirements: some instances now have minimum requirements. So if you don't meet the minimum gear requirements, you won't be able to enter. I don't know if this is a good or bad thing.

- Need, Greed, Disenchant: a new selection is avialable in the loot window, disenchant. If there is an enchanter that is high enough skill in the group, selecting disenchant is an automatic roll like greed. If everyone selects greed/disenchant, the item is automatically disenchanted and the highest roller wins. Need, always beats either of them. And, the enchanter never touches the item.

So there are the highlights to patch 3.3.

Oh, I almost forgot. Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.





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