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Showing posts with label skill. Show all posts
Showing posts with label skill. Show all posts

Monday, January 11, 2010

World of Warcraft: Best Hunter Advice Evaaaaar!!!

10 Rules of Being Da Bestest Huntard



Hunters seem to need more advice the most out of any of the classes of World of Warcraft. No class is as complicated to play than a hunter. They have nearly every armor type they can wear, excluding plate mail. They can wield nearly every weapon in the entire world "of Warcraft". And, they have to concentrate on nearly every state in the world "of Warcraft." It is obvious that with such diversity that it is confusing of how to be da bestest huntard. Not only are those basics confusing, but there is even more. They do most of their damage from their ranged slot item, unlike other classes. They have melee weapons that sit there unused for most of their hunter life. So those two slots of melee weapons need to be da bestest they can possibly be. Now add in that they are responsible for keeping a beast at their beck and call, who also does damage. This beast they have, they have to train to do tricks and give talents to, on top of their own talents. Finally, they have to armor themselves and understand how to shoot so many shots all in a few seconds. Luckily, they can fall over and pretend to be dead if they ever get in trouble. Doing so much damage all at once, they get in trouble a lot.



So here is the advice and rules for being da bestest huntering:



  1. the first rule of huntering is to roll a hunter. If you iz not a hunter, you iz doing it wrong.

  2. the second rule of huntering is to bathe the pet. Guilds do not like smelly pets and will not invite you to raidz.

  3. don't forget to be hunter. I cannot stress how important that part iz.

  4. the third rule of huntering is "every weapon is huntard weaponz" The more spell powerz on a staff, the better. It probly is for you. I mean why would the healer want it, if it weren't awesome. They just want to steal it from you. Those bastards!

  5. make sure you roll a hunter. All of this good advice will not work if you're not a hunter.

  6. the fourth rule of huntering is "if a druid rolls on it, you should roll on it" just to be safe. If you're wrong and it's some silly healer plate mail item, you can always vendor it later for cold hard gold.

  7. the fifth rule of huntering is "if the mob leaves the tank to attack you, shoot it some moar". I mean, when itz dead it can't hit you any more. AMIRITE?

  8. the sixth rule of huntering is if you're only shooting 3 mobs, send your pet to get moar mobs. I mean, the more the merrier. And then you can show off your super leet Volley Shot AOE [area of effect] shot, that does ridiculous damage. The best way to do this is to put your pet on aggressive to attack anything it sees.

  9. the seventh rule of huntering is if anyone in your party is doing more damage than you, they must be cheating. I mean, all you do is damage, so you're the king of damage. If anyone else, who isn't the king of damage is doing more than you, then that should send a red flag up, that they are doing something wrong. Report that immediately to a GM. As a follow up, post it on the Blizzard message boards and complain vehimently, to make sure it is taken care of in the next patch. As a final follow up, go onto the test realms and tell the GM's there. Clearly, they didn't realize the impact of it and it is not a part of the vision that anyone should be doing more damage than a hunter.

  10. The tenth rule of huntering is you must constantly test your party, to make sure they are worthy of playing with you. As such, make sure you cast misdirection onto the healer. This way, if you agro any mobs, they will go to the healer. The healer is the ideal candidate for this because... they heal. If they cannot heal themselves, who can they heal. They aren't worthy of being with you, if they cannot handle that. Next, while everyone is resting and drinking and eating, go and get more mobs. If they cannot handle a suprise attack, they aren't worthy of being with you. Make sure you feign death if they come to attack you. Why should you suffer if your party isn't worthy of you. Next, test each shot individually, to make sure your party can handle minimal damage output from you. If they wipe because you are doing your minimum, then they aren't worthy of you. If they can, imagine how great you would seem if you did your maximum damage.

With such a complicated class, it is no wonder there are so many questions for huntering. I hope these rules make you da bestest huntard evaaar!!!

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Monday, July 13, 2009

WoW Enchanting / Tailoring Guide Part I

Enchanting and Tailoring Guide



I am an avid World of Warcraft player. This guide will have you level up your enchanting while leveling up your tailoring as well. I take the position that you can be completely independent of others while leveling your enchanting and tailoring. I don't assume you are any certain level, nor rich by any stretch of the imagination. I have yet to have a rich character, that means a character with over 10,000 gold at any one point. So, if I can do this, so can you.

I'm going to present tailoring as a way to level up your enchanting. You will be disenchanting your tailored items, to get the component materials for your enchanting. In doing so, you will be making 10s if not 30s of a single item. More than likely, that item will go grey and you will receive all possible points for that item while tailoring.

I am going to make one assumption, that you are farming like crazy for the cloth. Not only is farming for the cloth profitable in that you get other items as well, but you also gain experience while doing it. [assuming you are around the level of the mob]

* Always keep in mind you are tailoring for disenchanting purposes. You may need to tailor more or tailor less items depending on your results. Disenchanting is not exact. It has a random amount of materials that result after disenchanting. So instead of following an exact number for tailoring, disenchant every 10 items as you go. This way you can gauge how many more tailored items you need. Also keep in mind that, should your disenchant mats result in more mats than you need to level your enchanting, you can always put them on the Auction House [A.H.] for pure profits.



Tally:
As mentioned above the amounts will vary due to the variable nature of disenchanting.


Enchanting / Tailoring Guide

- train Enchanting
- train Tailoring

You will immediately gain one point in each profession.

1 - 50

1 Enchanting: create 1 x rune copper rod 1 Copper Rod, 1 Strange Dust, 1 Lesser Magic Essence

- Tailoring: create 100 x bolt of linen cloth [ if you reach 50 skill then immediately train journeyman tailoring ]
- Tailoring: create 50 x brown linen pants [ for disenchanting, they will go gray at 90 skill]*
*** Strange Dust - best item to disenchant Heavy Woolen Pants
2-50 Enchanting: disenchant 50 x brown linen pants [this may in fact bring you to 50 skill already]
2-50 Enchanting: enchant bracer: Minor Health - strange dust [ just enchant the same bracer] [enchant the bracer until you reach 50]

50 - 135

- train Enchanting Journeyman
- train Tailoring Journeyman
- Tailoring: create 5 x reinforced linen cape.* [which brings you to 75 skill]
- Tailoring: create bolt of woolen cloth [ it goes gray at 105 skill]
- Tailoring: create 5 x gray woolen shirt [which brings you to 110 skill]
- Tailoring: create heavy woolen pants [from here on out if you need strange dust, this is the item you will make to disenchant] [ it goes gray at 170 skill, so there's a lot we can skip][ however stop at 125 skill to take advantage of some tailoring efficiency]
- Tailoring: Learn Tailoring Expert at 125 skill
- Tailoring: 200 bolt of silk cloth [this goes gray at only 145 skill]
- Enchanting: disenchant reinforced linen cap; heavy woolen pants

50 - 90
- Enchanting: 40 x enchant bracer: Minor Health [ enchant until you reach 90 skill points] [enchant the same bracer or offer to enchant bracers in a newbie zone to create good will]

90 - 100
- Enchanting: 30 x enchant bracer: minor stamina [enchant the same bracer or offer to enchant bracers in a newbie zone to create good will]

100 - 101
- Enchanting: create 1 x runed silver rod

101 - 110
- Enchanting: create 9 greater magic wand [ requires a greater magic essence this is can be acquired from enchanting supply vendors in rare quantities i.e. just 1 or 2, plan ahead for this part and just purchase the lesser magic essence from the vendor when you see it available ] [The single best way to get greater magic essence is to go to the A.H. and search for weapons 16-20th level and under 10s and disenchant them] [This technique will also give you good profit even if you're not leveling your enchanting]

- Tailoring: create 100 x azure silk hood [although it only has a 21% chance of disenchanting to astral essence, you will need the soul dust anyway] [ this will go gray at 165 skill ]

- Go to Stonetalon Mountains if you are Horde [ yes that's pink for the horde girlies ] and find Kulwia,
- Go to Ashenvale if you're Alliance players and find Dalria.
- Buy these two recipe: [Enchant Cloak: Minor Agility] and [Enchant Bracer - Lesser Strength]

- Enchanting: disenchant 100 x azure silk hood

*** Lesser Astral Essence
- The single best way to get lesser astral essence is to go to the A.H. and search for weapons 21-25th level and disenchant them]
110 - 135 - Enchanting: 25 x enchant cloak: Minor agility

- Enchanting: Learn Enchanting Expert